It’s Coming along

It has been awhile since we posted an update on the game, but we have not taken a break from development. The past couple weeks the team has worked hard to complete the layout of Act 1 which will consist of 3 levels. Most of the enemy mechanics have been set up and are working […]

Grey Box

It’s been a minute since we updated our blog, but that doesn’t mean we haven’t been working. The past couple weeks we have been grey boxing the next 2 levels of the game. We also took some feedback from the first level and are currently making the updates and adding a few new surprises. A […]

The Interns

A couple weeks ago we took on our first round of interns. This is a big step in the direction of our company as we strive to become a teaching gaming company. This week at Paralore we had the interns hard at work helping us set up our main menu. It is taking a bit […]

City Building

As our programming team works on finishing up the main menu, the art team has been busy working on some new assets. We have been working on some new building structures to give the city a more city feel to it instead of the suburbs. This will all make their way into the coming update […]

Finalizing The Menu

Two weeks ago we began building the main menu for the game and it is now finally in its review stage. We are currently finalizing the art for the menu and fixing a few bugs and tweaking a few setting. We plan on rolling out the menu to the public sometime next week and will […]

Zombie Menu

The past week we have been working hard on building the main menu for The Lonely Zombie. We brought on a couple interns to assist us with the development and have made significant progress on it. We are excited to show you all the hard work the team has put into it and will update […]

The Journey Continues

As we head into phase 2 of development we are implementing the scrum workflow to our process. This week we are starting our first sprint with the goal of creating the main menu for the game. We hope by adding the scrum process to our development that we will be able to get more content […]

Back to the Grind

Now that we wrapped up Minefaire in Sacramento, it is back to development for our team. From the feedback we had received over the past weekend, the team is working hard on adding more content to the demo level and enabling enemy damage. As we work on the content, we will continue to notify all […]