Blog

26 November

Grey Box

It’s been a minute since we updated our blog, but that doesn’t mean we haven’t been working. The past couple weeks we have been grey boxing the next 2 levels of the game. We also took some feedback from the first level and are currently making the updates and adding a few new surprises. A new demo will be available sometime in December. Read More
Categories : Dev Blog
Posted by Aaron Thormahlen
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02 November

The Interns

A couple weeks ago we took on our first round of interns. This is a big step in the direction of our company as we strive to become a teaching gaming company. This week at Paralore we had the interns hard at work helping us set up our main menu. It is taking a bit longer than expected to role out the menu as we ran into a few issues. They have been doing a Read More
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Posted by Aaron Thormahlen
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22 October

City Building

As our programming team works on finishing up the main menu, the art team has been busy working on some new assets. We have been working on some new building structures to give the city a more city feel to it instead of the suburbs. This will all make their way into the coming update for the demo and you will see a new city layout along with some adjustments to the platforms. Our fans Read More
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Posted by Aaron Thormahlen
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17 October

Finalizing The Menu

Two weeks ago we began building the main menu for the game and it is now finally in its review stage. We are currently finalizing the art for the menu and fixing a few bugs and tweaking a few setting. We plan on rolling out the menu to the public sometime next week and will be a part of the next demo version release. Read More
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Posted by Aaron Thormahlen
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09 October

Zombie Menu

The past week we have been working hard on building the main menu for The Lonely Zombie. We brought on a couple interns to assist us with the development and have made significant progress on it. We are excited to show you all the hard work the team has put into it and will update you next week when it makes it into the demo. Once again, thank you all for being our fans and Read More
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Posted by Aaron Thormahlen
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As we head into phase 2 of development we are implementing the scrum workflow to our process. This week we are starting our first sprint with the goal of creating the main menu for the game. We hope by adding the scrum process to our development that we will be able to get more content out to you guys faster and more polished. Thank you for being our fans and be sure to follow us Read More
Categories : Dev Blog
Posted by Aaron Thormahlen
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25 September

Back to the Grind

Now that we wrapped up Minefaire in Sacramento, it is back to development for our team. From the feedback we had received over the past weekend, the team is working hard on adding more content to the demo level and enabling enemy damage. As we work on the content, we will continue to notify all of you through these blog posts that will come out twice a week. Be sure to follow and check back Read More
Categories : Dev Blog
Posted by Aaron Thormahlen
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